You know those moments when you smack yourself across the head for not thinking of something sooner? That’s what happened this morning when I start writing posts on G+, Facebook, and all that to plug the 20th episode of our podcast, the Ottawa Game Publishers. (I know, snazzy title, right?) Then it hit me… why not post it on the blog you never use and it will automatically populate the other feeds? Duh-doy!
So here it goes. Myself, Jason Pitre, Mark Richardson, and Joshua Kitz discuss the troubles of doing your own art direction and how it’s harder than expected. Plus the show notes include links to the art direction for Headspace, Simple Superheroes #0, and High Plains Samurai. Enjoy!
Today is May 1st.
Time to start the countdown.
High Plains Samurai‘s Kickstarter launches May 30th.
(Warning: This post assume you know what I’m talking about when I mention High Plains Samurai. If not, you need to go here.)
I’ve been aiming for a May release over the past couple months after making the decision to give myself a couple more months to get all the ducks in a row and I’m very glad I did. There’s still a lot of work ahead to get this sumbitch ready but the KS is going to be that much more solid as a result. Not just because I’ve been able to improve the game, locking down the target and stretch goals, establishing a video that will be more than just face time with the camera asking for money (like there’s going to be a cast for this video, folks), even how the campaign will function and how rewards will be handed out have all made the extra time worth it. Strategically, this KS will be off to a stronger start than if it had launched in March.
Unless the news/teaser deserves to go straight to the BRG website, I’m going to use my blog to share updates on what you can expect on the HPS KS over the next 30 days. And I’m gonna start with two things. The first is the swanky new main graphic for the KS page because that’s the stage locked down this past weekend: graphics.
Yes, yes, very nice. What I’m really psyched to share with everyone is the swanky launch party event. It’s going to be broadcast live on Twitch and can then be downloaded for anyone to learn as much as they want about Samurai. Plus there will be a lengthy discussion on narrative combat, the techniques and best practises for using descriptive elements to create an intense and exciting fight scene in your RPGs. Oh, and it will be on the Misdirected Mark podcast on launch night. Featuring yours truly as the night’s co-host.
Allow me to repeat that. I’m going to co-host Misdirected Mark with the crew on May 30th starting at 8:45pm EST (7:45 the Queen’s time). To rephrase that in ultimate geek out fashion, I’m going to co-host my favourite podcast to talk about my game and any topic of my choice. They’ve basically done the equivalent of asking a Star Trek fan to write the next movie. It’s been close to a week since the date was confirmed and I’ve been jumping up and down with excitement. Hope you can join us to hear me make a complete ass out of myself… and have fun doing so.
If you’ve never heard of MMP before, apologies made be submitted after you learn about them here.
Get ready, kids. These next few weeks are going to be awesome.