Now we come to it, the third and final instalment of this pocketfunding trilogy. You can find the first two parts here and here, both of which deal with the role of stock art in a truly self-published game. But there’s more than just art to consider and when it comes down to it; you need … Continue reading Pocketfunding ScreenPlay: Making A Profit
The trick to stock art is making it fit the subject of your game or supplement. Not only the individual page, but the product as a whole. In this particular case, everything about this piece fit the product… except for that magic staff.
Oh, what do I mean by “pocketfunding?” It’s the tried and true practice of paying for everything yourself. Like it used to be done all the time. Not to knock crowdfunding; even with larger and established publishers, it pumps out higher quality productions that were unrealistic before sites like Kickstarter. And as much as that would have been nice to make ScreenPlay loaded with wall-to-wall original artwork, I had to take a different approach.